diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 46 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index 017855325c..8e12d09443 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -2545,12 +2545,31 @@ A_STATIC void CasSetup( #endif #ifdef A_GPU + +#ifdef LEGACY_GAMMA +uniform float gamma; + +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { vec4 diff = vec4(0.f); uvec2 point = uvec2(vary_fragcoord * out_screen_res.xy); CasFilter(diff.r, diff.g, diff.b, point, cas_param_0, cas_param_1, true); diff.a = texture(diffuseRect, vary_fragcoord).a; + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + frag_color = diff; } #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ccc6f54a8..d7a47ef8cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -43,8 +43,6 @@ vec3 legacyGamma(vec3 color) return c; } -vec3 clampHDRRange(vec3 color); - void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -55,7 +53,7 @@ void main() diff.rgb = legacyGamma(diff.rgb); #endif - diff.rgb = clampHDRRange(diff.rgb); + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl index 1f01c7f16a..b1218d61af 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredTonemap.glsl @@ -31,11 +31,25 @@ uniform sampler2D diffuseRect; in vec2 vary_fragcoord; +#ifdef GAMMA_CORRECT +uniform float gamma; +#endif + vec3 linear_to_srgb(vec3 cl); vec3 toneMap(vec3 color); vec3 clampHDRRange(vec3 color); +#ifdef GAMMA_CORRECT +vec3 legacyGamma(vec3 color) +{ + vec3 c = 1. - clamp(color, vec3(0.), vec3(1.)); + c = 1. - pow(c, vec3(gamma)); // s/b inverted already CPU-side + + return c; +} +#endif + void main() { //this is the one of the rare spots where diffuseRect contains linear color values (not sRGB) @@ -47,8 +61,18 @@ void main() diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); #endif - diff.rgb = clampHDRRange(diff.rgb); +#ifdef GAMMA_CORRECT + diff.rgb = linear_to_srgb(diff.rgb); + +#ifdef LEGACY_GAMMA + diff.rgb = legacyGamma(diff.rgb); +#endif + +#endif + + diff.rgb = clamp(diff.rgb, vec3(0.0), vec3(1.0)); // We should always be 0-1 past this point + //debugExposure(diff.rgb); - frag_color = max(diff, vec4(0)); + frag_color = diff; } |
