diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
6 files changed, 2 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 5d619c1b82..ffc5d86d9d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 frag_color;  uniform float minimum_alpha;  vec3 atmosLighting(vec3 light); -//vec3 scaleSoftClip(vec3 light);  in vec4 vertex_color;  in vec2 vary_texcoord0; @@ -45,7 +44,6 @@ void default_lighting()      color *= vertex_color;      color.rgb = atmosLighting(color.rgb); -    //color.rgb = scaleSoftClip(color.rgb);      frag_color = max(color, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 7f36e928f7..0519ae1090 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -30,7 +30,6 @@ uniform float minimum_alpha;  uniform sampler2D diffuseMap;  vec3 atmosLighting(vec3 light); -//vec3 scaleSoftClip(vec3 light);  in vec4 vertex_color;  in vec2 vary_texcoord0; @@ -48,7 +47,6 @@ void default_lighting()      color.rgb = atmosLighting(color.rgb); -    //color.rgb = scaleSoftClip(color.rgb);      frag_color = max(color, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 032743ef21..2d43ef60be 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -29,7 +29,6 @@ in vec4 vertex_color;  in vec2 vary_texcoord0;  vec3 atmosLighting(vec3 light); -//vec3 scaleSoftClip(vec3 light);  void default_lighting()  { @@ -37,7 +36,6 @@ void default_lighting()      color.rgb = atmosLighting(color.rgb); -    //color.rgb = scaleSoftClip(color.rgb);      frag_color = max(color, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 95200444b9..83c36dea6d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -31,7 +31,7 @@ in vec2 vary_texcoord0;  uniform sampler2D diffuseMap;  vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); +//vec3 scaleSoftClip(vec3 light);  void default_lighting()  { @@ -39,7 +39,7 @@ void default_lighting()      color.rgb = atmosLighting(color.rgb); -    color.rgb = scaleSoftClip(color.rgb); +    //color.rgb = scaleSoftClip(color.rgb);      frag_color = max(color, vec4(0));  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index a892ff9cdc..6fc1747089 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -25,7 +25,6 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -vec3 scaleSoftClipFrag(vec3 light);  vec3 srgb_to_linear(vec3 col);  vec3 linear_to_srgb(vec3 col); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 6cec65ad83..2b42d757cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -64,7 +64,6 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);  vec3  atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); -vec3  scaleSoftClipFragLinear(vec3 l);  // reflection probe interface  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,  | 
