diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 7a5676e0ab..677d83a1fe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -35,6 +35,8 @@ uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; +#define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT + layout (std140) uniform ReflectionProbes { // list of OBBs for user override probes @@ -42,18 +44,18 @@ layout (std140) uniform ReflectionProbes // for each box refBox[i]... /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation // box[3][0..2] - plane thickness - mat4 refBox[REFMAP_COUNT]; + mat4 refBox[MAX_REFMAP_COUNT]; // list of bounding spheres for reflection probes sorted by distance to camera (closest first) - vec4 refSphere[REFMAP_COUNT]; + vec4 refSphere[MAX_REFMAP_COUNT]; // extra parameters (currently only .x used for probe ambiance) - vec4 refParams[REFMAP_COUNT]; + vec4 refParams[MAX_REFMAP_COUNT]; // index of cube map in reflectionProbes for a corresponding reflection probe // e.g. cube map channel of refSphere[2] is stored in refIndex[2] // refIndex.x - cubemap channel in reflectionProbes // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) // refIndex.z - number of neighbors // refIndex.w - priority, if negative, this probe has a box influence - ivec4 refIndex[REFMAP_COUNT]; + ivec4 refIndex[MAX_REFMAP_COUNT]; // neighbor list data (refSphere indices, not cubemap array layer) ivec4 refNeighbor[1024]; @@ -674,7 +676,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness); // fudge factor to get PBR water at a similar luminance ot legacy water - glossenv *= 0.25; + glossenv *= 0.4; } void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col) |