diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
3 files changed, 3 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 6400e5169e..82a899ad65 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -53,7 +53,6 @@ uniform vec4 glow;  uniform float global_gamma;  uniform mat3 env_mat;  uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat;  uniform vec3 sun_dir;  VARYING vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index cba87a1db7..30ad493331 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -35,7 +35,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)  	vec4 c = sumLights(pos, norm, color);  #if !defined(AMBIENT_KILL) -    c.rgb += atmosAmbient() * color.rgb * 2.0 * getAmbientClamp(); +    c.rgb += atmosAmbient() * color.rgb * getAmbientClamp();  #endif      return c; diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl index 27fdae962e..7b4269ca6f 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl @@ -32,7 +32,7 @@ void setPositionEye(vec3 v);  vec3 getAdditiveColor(); -void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); +void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);  void calcAtmospherics(vec3 inPositionEye) { @@ -42,7 +42,7 @@ void calcAtmospherics(vec3 inPositionEye) {      vec3 tmpamblit = vec3(1);      vec3 tmpaddlit = vec3(1);      vec3 tmpattenlit = vec3(1); -    calcAtmosphericVars(inPositionEye, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit); +    calcAtmosphericVars(inPositionEye, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true);      setSunlitColor(tmpsunlit);      setAmblitColor(tmpamblit);      setAdditiveColor(tmpaddlit); | 
