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-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl29
2 files changed, 16 insertions, 21 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
index c809a41a0f..a1b67fc31e 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
@@ -42,13 +42,7 @@ uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 ssao_effect_mat;
-vec3 scaleFragSoftClip(vec3 light)
-{
- //soft clip effect:
- light = 1. - clamp(light, vec3(0.), vec3(1.));
- light = 1. - pow(light, gamma.xxx);
- return light;
-}
+vec3 scaleSoftClipFrag(vec3 light);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index c2f4c43101..5c93af386b 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -32,41 +32,42 @@ vec3 getAtmosAttenuation();
uniform int no_atmo;
-vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {
- if (no_atmo == 0)
+vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
+ if (no_atmo == 1)
{
- light *= atten.r;
- light += additive * 2.0;
+ return light;
}
+ light *= atten.r;
+ light += additive * 2.0;
return light;
}
-vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
- if (no_atmo)
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
+ if (no_atmo == 1)
{
return light;
}
- loat brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);
+ float brightness = dot(light.rgb, vec3(0.33333));
+ return mix(atmosTransportFrag(light.rgb, additive,a tten), light.rgb + additive.rgb, brightness * brightness);
}
-vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {
- if (no_atmo)
+vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive) {
+ if (no_atmo == 1)
{
return light;
}
float brightness = dot(light.rgb, vec3(0.33333));
- return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+ return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
}
vec3 atmosTransport(vec3 light) {
- return no_atmo ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
}
vec3 fullbrightAtmosTransport(vec3 light) {
- return no_atmo ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, GetAdditiveColor(), getAtmosAttenuation());
}
vec3 fullbrightShinyAtmosTransport(vec3 light) {
- return no_atmo ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());
+ return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
}