diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight/transportF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl new file mode 100644 index 0000000000..545a32a227 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -0,0 +1,68 @@ +/** + * @file class3\wl\transportF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +////////////////////////////////////////////////////////// +// The fragment shader for the terrain atmospherics +////////////////////////////////////////////////////////// + +vec3 getAdditiveColor(); +vec3 getAtmosAttenuation(); + +uniform int no_atmo; + +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) +{ + if (no_atmo == 1) + { + return light; + } + // fullbright responds minimally to atmos scatter effects + light *= min(15.0 * atten.r, 1.0); + light += (0.1 * additive); + return light * 2.0; +} + +vec3 atmosTransport(vec3 light) +{ + return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +} + +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) +{ + float brightness = dot(light.rgb, vec3(0.33333)); + return vec3(1,0,1); + //return atmosTransportFrag(light * 0.5, additive * (brightness * 0.5 + 0.5), atten); +} + +vec3 fullbrightAtmosTransport(vec3 light) +{ + return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +} + +vec3 fullbrightShinyAtmosTransport(vec3 light) +{ + float brightness = dot(light.rgb, vec3(0.33333)); + return atmosTransportFrag(light * 0.5, getAdditiveColor() * (brightness * brightness), getAtmosAttenuation()); +} |