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-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 028813ef23..7320e9ca06 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -255,8 +255,8 @@ void main()
shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, distort);
#endif
- vec3 sunlit_linear = srgb_to_linear(sunlit);
- float fade = 0.0;
+ vec3 sunlit_linear = sunlit;
+ float fade = 1.0;
#ifdef TRANSPARENT_WATER
float depth = texture(depthMap, distort).r;
@@ -317,7 +317,7 @@ void main()
pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc);
- vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit_linear * shadow;
+ vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit_linear * shadow * atten;
radiance *= df2.y;
//radiance = toneMapNoExposure(radiance);
vec3 color = vec3(0);