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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index e3608a1136..7602fa9712 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -326,7 +326,7 @@ void main()
float sa = dot(normalize(r), light_dir.xyz);
float sun = texture2D(lightFunc, vec2(sa, metal)).r;
vec3 sunSpec = sunlit * scol * sun;
- colorSpec += sunSpec;
+ colorSpec += sunSpec * metal;
bloom = dot(sunSpec, sunSpec) / 6;
}
color.rgb = colorDiffuse + colorEmissive + colorSpec;