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path: root/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
index 9a5edaf091..6577fe0ecf 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/shadowV.glsl
@@ -30,7 +30,7 @@ uniform mat4 texture_matrix0;
ATTRIBUTE vec3 position;
ATTRIBUTE vec2 texcoord0;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
VARYING float pos_zd2;
#endif
@@ -50,7 +50,7 @@ void main()
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
pos_zd2 = pos.z * 0.5;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);