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path: root/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index 27fca64ab3..cdffcf103d 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -99,8 +99,8 @@ void main()
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
- vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive. See: pbropaqueF.glsl
- vec3 orm = texture2DRect(emissiveRect, tc).rgb; //orm is packed into "emissiveRect" to keep the data in linear color space
+ vec3 colorEmissive = texture2DRect(emissiveRect, tc).rgb;
+ vec3 orm = spec.rgb;
float perceptualRoughness = orm.g;
float metallic = orm.b;
vec3 f0 = vec3(0.04);
@@ -121,6 +121,9 @@ void main()
discard;
}
+ diffuse = srgb_to_linear(diffuse);
+ spec.rgb = srgb_to_linear(spec.rgb);
+
float noise = texture2D(noiseMap, tc/128.0).b;
float lit = nl * dist_atten * noise;