diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
4 files changed, 17 insertions, 9 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 12706f130b..359864556d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -149,6 +149,7 @@ void main()  	}  	vec4 diff = diffuseLookup(vary_texcoord0.xy); +	diff.rgb = pow(diff.rgb, vec3(2.2));  	vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a);  	vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 457189b48e..bf4c476138 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -79,6 +79,11 @@ vec3 vary_AmblitColor;  vec3 vary_AdditiveColor;  vec3 vary_AtmosAttenuation; +vec3 samplesRGB(vec3 color) +{ +	return pow(color, vec3(2.2)); +} +  vec4 getPosition_d(vec2 pos_screen, float depth)  {  	vec2 sc = pos_screen.xy*2.0; @@ -103,15 +108,15 @@ vec3 getPositionEye()  }  vec3 getSunlitColor()  { -	return vary_SunlitColor; +	return samplesRGB(vary_SunlitColor) * 4.4;  }  vec3 getAmblitColor()  { -	return vary_AmblitColor; +	return samplesRGB(vary_AmblitColor) * 2.2;  }  vec3 getAdditiveColor()  { -	return vary_AdditiveColor; +	return samplesRGB(vary_AdditiveColor) * 2.2;  }  vec3 getAtmosAttenuation()  { @@ -318,7 +323,7 @@ void main()  			//add environmentmap  			vec3 env_vec = env_mat * refnormpersp; -			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,  +			col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2,   				max(spec.a-diffuse.a*2.0, 0.0));   		} diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 765b0927c3..dd7de9f123 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -27,7 +27,7 @@  VARYING vec3 vary_SunlitColor;  VARYING vec3 vary_AdditiveColor;  VARYING vec3 vary_AtmosAttenuation; - +uniform float global_gamma;  vec3 getSunlitColor()  {  	return vec3(0,0,0); @@ -38,7 +38,7 @@ vec3 getAmblitColor()  }  vec3 getAdditiveColor()  { -	return vary_AdditiveColor; +	return pow(vary_AdditiveColor, vec3(global_gamma)) * global_gamma;  }  vec3 getAtmosAttenuation()  { diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 99dbee15ee..61f3088648 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -33,18 +33,20 @@ vec3 sunlit_color;  vec3 amblit_color;  vec3 position_eye; +uniform float global_gamma; +  vec3 getSunlitColor()  { -	return sunlit_color; +	return pow(sunlit_color, vec3(global_gamma)) * global_gamma;  }  vec3 getAmblitColor()  { -	return amblit_color; +	return pow(amblit_color, vec3(global_gamma)) * global_gamma;  }  vec3 getAdditiveColor()  { -	return additive_color; +	return pow(additive_color, vec3(global_gamma)) * global_gamma;  }  vec3 getAtmosAttenuation()  { | 
