diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 11 | 
2 files changed, 10 insertions, 12 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 4e3ecbcbf5..c4f406aa76 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -154,10 +154,8 @@ void main()  	if (proj_shadow_idx >= 0)  	{  		vec4 shd = texture2DRect(lightMap, frag.xy); -		float sh[2]; -		sh[0] = shd.b; -		sh[1] = shd.a; -		shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); +                shadow = max(shd.b, shd.a) + shadow_fade; +		shadow = clamp(shadow, 0.0, 1.0);  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; @@ -255,8 +253,9 @@ void main()  		if (nh > 0.0)  		{  			float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -			col += dlit*scol*spec.rgb*shadow; -			//col += spec.rgb; +            vec3 speccol = dlit*scol*spec.rgb*shadow; +            speccol = max(speccol, vec3(0)); +			col += speccol;  		}  	}	 diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index abea8aecca..67eb503e72 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -154,10 +154,8 @@ void main()  	if (proj_shadow_idx >= 0)  	{  		vec4 shd = texture2DRect(lightMap, frag.xy); -		float sh[2]; -		sh[0] = shd.b; -		sh[1] = shd.a; -		shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); +                shadow = max(shd.b, shd.a) + shadow_fade; +		shadow = min(shadow, 1.0);  	}  	vec3 norm = texture2DRect(normalMap, frag.xy).xyz; @@ -254,8 +252,9 @@ void main()  		if (nh > 0.0)  		{  			float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -			col += dlit*scol*spec.rgb*shadow; -			//col += spec.rgb; +			vec3 speccol = dlit*scol*spec.rgb*shadow; +            speccol = max(speccol, vec3(0)); +			col += speccol;  		}  	}	 | 
