diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
3 files changed, 43 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 13c6ffc607..fc60998ec3 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -85,6 +85,26 @@ uniform vec3 light_diffuse[8];  uniform vec3 sun_dir; +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ +	    /*{  0.0,                          0         <= cl +            {  12.92 * c,                    0         <  cl < 0.0031308 +    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 +            {  1.0,                                       cl >= 1*/ + +	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} +  vec3 calcDirectionalLight(vec3 n, vec3 l)  {          float a = max(dot(n,l),0.0); @@ -183,7 +203,7 @@ void main()  	//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));  	vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); -	vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f)); +	vec3 dff = srgb_to_linear(diffuse_color.rgb);  	vary_pointlight_col = dff; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 14f6afc8c2..0aac9d77de 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -85,9 +85,19 @@ vec3 decode_normal (vec2 enc)      return n;  } +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} +  vec4 correctWithGamma(vec4 col)  { -	return vec4(pow(col.rgb, vec3(2.2)), col.a); +	return vec4(srgb_to_linear(col.rgb), col.a);  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 6e0218cb9c..17c0d26f6d 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -85,9 +85,19 @@ vec3 decode_normal (vec2 enc)      return n;  } +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} +  vec4 correctWithGamma(vec4 col)  { -	return vec4(pow(col.rgb, vec3(2.2)), col.a); +	return vec4(srgb_to_linear(col.rgb), col.a);  }  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) | 
