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Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/skyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 6ddd7e7c86..792aa4e85c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -153,7 +153,7 @@ void main()
// Add "minimum anti-solar illumination"
temp2.x += .25;
- temp2.x *= sun_up_factor;
+ //temp2.x *= sun_up_factor;
// Haze color above cloud
vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient)
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 5cf3cd1dd2..8d1e5e3281 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -119,7 +119,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit,
//add "minimum anti-solar illumination"
temp2.x += .25;
- temp2.x *= sun_up_factor;
+ //temp2.x *= sun_up_factor;
//increase ambient when there are more clouds
vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 644cd5a35b..a250cf2c45 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -131,7 +131,7 @@ void main()
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
- temp2.x *= sun_up_factor;
+ //temp2.x *= sun_up_factor;
// Add "minimum anti-solar illumination"
temp2.x += .25;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 04cf4052b8..f509f9f8d4 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -119,7 +119,7 @@ void main()
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
- temp2.x *= sun_up_factor;
+ //temp2.x *= sun_up_factor;
// Add "minimum anti-solar illumination"
temp2.x += .25;