diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
4 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 6ddd7e7c86..792aa4e85c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -153,7 +153,7 @@ void main()      // Add "minimum anti-solar illumination"      temp2.x += .25; -    temp2.x *= sun_up_factor; +    //temp2.x *= sun_up_factor;      // Haze color above cloud      vec4 color = (    blue_horizon * blue_weight * (sunlight + ambient) diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 5cf3cd1dd2..8d1e5e3281 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -119,7 +119,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit,      //add "minimum anti-solar illumination"      temp2.x += .25; -    temp2.x *= sun_up_factor; +    //temp2.x *= sun_up_factor;      //increase ambient when there are more clouds      vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 644cd5a35b..a250cf2c45 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -131,7 +131,7 @@ void main()      temp2.x = pow(temp2.x, glow.z);          // glow.z should be negative, so we're doing a sort of (1 / "angle") function -    temp2.x *= sun_up_factor; +    //temp2.x *= sun_up_factor;      // Add "minimum anti-solar illumination"      temp2.x += .25; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 04cf4052b8..f509f9f8d4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -119,7 +119,7 @@ void main()  	temp2.x = pow(temp2.x, glow.z);  		// glow.z should be negative, so we're doing a sort of (1 / "angle") function -        temp2.x *= sun_up_factor; +        //temp2.x *= sun_up_factor;  	// Add "minimum anti-solar illumination"  	temp2.x += .25; | 
