diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 25b0a0b970..076b976dc4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -72,7 +72,7 @@ uniform vec3 light_diffuse[8];  void waterClip(vec3 pos);  #ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit);  #endif  vec3 srgb_to_linear(vec3 c); @@ -226,7 +226,7 @@ void main()      vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); -    vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; +    vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; // TODO -- factor out "sun_up_factor" and just send in the appropriate light vector      float final_alpha = diffuse_linear.a; @@ -295,7 +295,7 @@ void main()  #endif // !defined(LOCAL_LIGHT_KILL)  #ifdef WATER_FOG -    color = applyWaterFogViewLinear(pos.xyz, color); +    color = applyWaterFogViewLinear(pos.xyz, color, sunlit);  #endif // WATER_FOG  #endif // #else // FOR_IMPOSTOR | 
