diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
3 files changed, 2 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 3ac0fc224b..75bf8730df 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -44,7 +44,6 @@ uniform sampler2D cloud_noise_texture_next;  uniform float blend_factor;  uniform vec4 cloud_pos_density1;  uniform vec4 cloud_pos_density2; -uniform vec4 gamma;  uniform float cloud_scale;  uniform float cloud_variance; diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index 5c339f9663..68db7fcbb1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -22,10 +22,7 @@   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ -  - - -uniform vec4 gamma; +uniform float gamma;  uniform int no_atmo;  vec3 getAtmosAttenuation(); @@ -39,7 +36,7 @@ vec3 scaleSoftClipFrag(vec3 light)      }      //soft clip effect:      light = 1. - clamp(light, vec3(0.), vec3(1.)); -    light = 1. - pow(light, gamma.xxx); +    light = 1. - pow(light, vec3(gamma)); // s/b inverted already CPU-side      return light;  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index de6fb276aa..7146349453 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -35,8 +35,6 @@ out vec4 frag_color;  VARYING vec4 vary_HazeColor; -uniform vec4 gamma; -  /// Soft clips the light with a gamma correction  vec3 scaleSoftClip(vec3 light); | 
