diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl | 7 | 
1 files changed, 3 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8fd06c7e2f..d174805cc0 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -54,7 +54,6 @@ uniform float density_multiplier;  uniform float distance_multiplier;  uniform float max_y;  uniform vec4 glow; -uniform float global_gamma;  void calcAtmospherics(vec3 inPositionEye) { @@ -132,9 +131,9 @@ void calcAtmospherics(vec3 inPositionEye) {  		  + tmpAmbient)));  	//brightness of surface both sunlight and ambient -	setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); -	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); -	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); +	setSunlitColor(vec3(sunlight * .5)); +	setAmblitColor(vec3(tmpAmbient * .25)); +	setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));  	// vary_SunlitColor = vec3(0);  	// vary_AmblitColor = vec3(0);  | 
