diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl deleted file mode 100644 index 4c418e414f..0000000000 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file class2\wl\atmosphericsV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// VARYING param funcs - - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -uniform int sun_up_factor; - -void setSunlitColor(vec3 v); -void setAmblitColor(vec3 v); -void setAdditiveColor(vec3 v); -void setAtmosAttenuation(vec3 v); -void setPositionEye(vec3 v); - -vec3 getAdditiveColor(); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); - -void calcAtmospherics(vec3 inPositionEye) { - vec3 P = inPositionEye; - setPositionEye(P); - vec3 tmpsunlit = vec3(1); - vec3 tmpamblit = vec3(1); - vec3 tmpaddlit = vec3(1); - vec3 tmpattenlit = vec3(1); - vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; - calcAtmosphericVars(inPositionEye, light_dir, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, false); - setSunlitColor(tmpsunlit); - setAmblitColor(tmpamblit); - setAdditiveColor(tmpaddlit); - setAtmosAttenuation(tmpattenlit); -} |