diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index d543479b85..8fd06c7e2f 100755 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -131,16 +131,10 @@ void calcAtmospherics(vec3 inPositionEye) { + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); - float gammaScale = 1.0; - if (global_gamma > 1.0) - { - gammaScale = global_gamma / 2 + global_gamma; - } - //brightness of surface both sunlight and ambient - setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * gammaScale); - setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * gammaScale); - setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * gammaScale); + setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); + setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); + setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma); // vary_SunlitColor = vec3(0); // vary_AmblitColor = vec3(0); |