diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl deleted file mode 100644 index 6ecbfaecb1..0000000000 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @file class2\wl\atmosphericsHelpersV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// Output variables -vec3 getSunlitColor(); -vec3 getAmblitColor(); -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -vec3 getPositionEye(); - -uniform float scene_light_strength; - -vec3 atmosAmbient() -{ - return getAmblitColor(); -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - - |