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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl54
1 files changed, 0 insertions, 54 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
deleted file mode 100644
index e314555ef9..0000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * @file class2\wl\atmosphericsF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-vec3 scaleSoftClipFrag(vec3 light);
-
-vec3 srgb_to_linear(vec3 col);
-vec3 linear_to_srgb(vec3 col);
-
-uniform int sun_up_factor;
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
-{
- light *= atten.r;
- additive = srgb_to_linear(additive*2.0);
- // magic 1.25 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something
- // so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl
- additive *= sun_up_factor*1.25 + 1.0;
- light += additive;
- return light;
-}
-
-vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten)
-{
- return atmosFragLighting(light, additive, atten);
-}
-
-vec3 atmosLighting(vec3 light)
-{
- return atmosFragLighting(light, getAdditiveColor(), getAtmosAttenuation());
-}