diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index bc7e6dd865..b4f4850646 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -41,15 +41,13 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); |