diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 5cb63912be..dcd639caff 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -36,7 +36,7 @@ uniform vec4 lightnorm;  uniform vec4 sunlight_color;  uniform vec4 moonlight_color;  uniform int sun_up_factor; -uniform vec4 ambient; +uniform vec4 ambient_color;  uniform vec4 blue_horizon;  uniform vec4 blue_density;  uniform float haze_horizon; @@ -162,13 +162,13 @@ void main()      temp2.x *= sun_moon_glow_factor;      // Haze color above cloud -    vec4 color = (    blue_horizon * blue_weight * (sunlight + ambient) -                + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) +    vec4 color = (    blue_horizon * blue_weight * (sunlight + ambient_color) +                + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)               );       // Increase ambient when there are more clouds -    vec4 tmpAmbient = ambient; +    vec4 tmpAmbient = ambient_color;      tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;       // Dim sunlight by cloud shadow percentage | 
