diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 67 |
1 files changed, 43 insertions, 24 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index af199fd78c..fa81317f3f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -1,5 +1,5 @@ /** - * @file softenLightF.glsl + * @file class2/deferred/softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -72,17 +72,43 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +uniform int no_atmo; + vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); vec3 decode_normal (vec2 enc); -vec3 atmosFragAmbient(vec3 l, vec3 ambient); -vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleFragSoftClip(vec3 l); -vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); -vec3 fullbrightFragAtmosTransport(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 atten); +vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +vec3 fullbrightScaleSoftClipFrag(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); + +vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 0) + { + light *= atten.r; + light += additive * 2.0; + } + return light; +} + +vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) + { + return light; + } + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); +} + +vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { + if (no_atmo == 1) + { + return light; + } + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +} vec4 getPosition_d(vec2 pos_screen, float depth) { @@ -121,7 +147,6 @@ void main() float light_gamma = 1.0/1.3; da = pow(da, light_gamma); - vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space @@ -136,27 +161,23 @@ void main() scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); float scol = max(scol_ambocc.r, diffuse.a); - - - float ambocc = scol_ambocc.g; - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - - col = atmosFragAmbient(vec3(0), amblit); + float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); ambient *= 0.5; ambient *= ambient; ambient = (1.0-ambient); - col.rgb *= ambient; + col.rgb = ambient * amblit; - col += atmosFragAffectDirectionalLight(max(min(da, scol), 0.0), sunlit); + col += sunlit * max(min(da, scol), 0.0); col *= diffuse.rgb; @@ -173,7 +194,6 @@ void main() bloom = dot(spec_contrib, spec_contrib) / 6; col += spec_contrib; } - col = mix(col, diffuse.rgb, diffuse.a); @@ -186,13 +206,12 @@ void main() if (norm.w < 0.5) { - vec3 add = additive; - col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a); - col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a); + col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); + col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col), diffuse.a); } #ifdef WATER_FOG - vec4 fogged = applyWaterFogView(pos,vec4(col, bloom)); + vec4 fogged = applyWaterFogView(pos.xyz,vec4(col, bloom)); col = fogged.rgb; bloom = fogged.a; #endif |