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path: root/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl9
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 5046ede00d..1e2c49215f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -67,7 +67,6 @@ uniform vec4 shadow_clip;
uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
-uniform vec3 moon_dir;
VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
@@ -117,9 +116,7 @@ void main()
float envIntensity = norm.z;
norm.xyz = decode_normal(norm.xy); // unpack norm
- float da_sun = max(dot(norm.xyz, sun_dir.xyz), 0.0);
- float da_moon = max(dot(norm.xyz, moon_dir.xyz), 0.0);
- float da = max(da_sun, da_moon);
+ float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
float light_gamma = 1.0/1.3;
da = pow(da, light_gamma);
@@ -170,9 +167,7 @@ void main()
// the old infinite-sky shiny reflection
//
- float sa_sun = dot(refnormpersp, sun_dir.xyz);
- float sa_moon = dot(refnormpersp, moon_dir.xyz);
- float sa = max(sa_sun, sa_moon);
+ float sa = dot(refnormpersp, sun_dir.xyz);
vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together