diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d87b2560ce..6bebb79f31 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -68,7 +68,6 @@ uniform vec2 screen_res; vec3 getNorm(vec2 pos_screen); vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClipFrag(vec3 l, vec3 add, vec3 atten); vec3 scaleSoftClipFrag(vec3 l); void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); @@ -80,8 +79,6 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); vec4 getPositionWithDepth(vec2 pos_screen, float depth); vec4 getPosition(vec2 pos_screen); -vec3 nothing(); - #ifdef WATER_FOG vec4 applyWaterFogView(vec3 pos, vec4 color); #endif @@ -132,7 +129,7 @@ void main() ambient = max(0.66, ambient); ambient = 1.0 - ambient; - vec3 sun_contrib = min(scol, final_da) * sunlit; + vec3 sun_contrib = scol * final_da * sunlit; col.rgb = amblit; col.rgb *= ambient; @@ -168,7 +165,7 @@ vec3 post_diffuse = col.rgb; { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); vec3 speccol = sun_contrib*scontrib*spec.rgb; - speccol = max(speccol, vec3(0)); + speccol = clamp(speccol, vec3(0), vec3(1)); bloom += dot (speccol, speccol) / 2; col += speccol; } @@ -185,8 +182,6 @@ vec3 post_diffuse = col.rgb; if (norm.w < 1) { - //col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); - //col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a); col = atmosFragLighting(col, additive, atten); col = scaleSoftClipFrag(col); } |