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Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl46
1 files changed, 36 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index a6b0f7e7c1..f7023be150 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -68,16 +68,42 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-vec3 decode_normal (vec2 enc)
-{
- vec2 fenc = enc*4-2;
- float f = dot(fenc,fenc);
- float g = sqrt(1-f/4);
- vec3 n;
- n.xy = fenc*g;
- n.z = 1-f/2;
- return n;
-}
+#ifdef SINGLE_FP_ONLY
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(2 * n.z + 2);
+ return (n.xy / vec2(f)) + vec2(0.5f);
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc - 0.5f;
+ float f = dot(fenc,fenc);
+ f = clamp(f,0.0f,1.0f);
+ float g = sqrt(1-f);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1.0f - (f * 0.5f);
+ return normalize(n);
+}
+#else
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+#endif
vec4 correctWithGamma(vec4 col)
{