diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl new file mode 100644 index 0000000000..8bd702a8da --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl @@ -0,0 +1,96 @@ +/** + * @file blurLightF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; +uniform sampler2DRect edgeMap; + +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform vec3 kern[4]; +uniform float kern_scale; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0; + vec3 pos = getPosition(vary_fragcoord.xy).xyz; + vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba; + + vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); + + dlt /= max(-pos.z*dist_factor, 1.0); + + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec4 col = defined_weight.xyxx * ccol; + + float e = 1.0; + for (int i = 0; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; + + e = max(e, 0.0); + + vec2 wght = kern[i].xy*e; + + col += texture2DRect(lightMap, tc)*wght.xyxx; + defined_weight += wght; + + e *= e; + e -= texture2DRect(edgeMap, tc.xy).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.333).a+ + texture2DRect(edgeMap, tc.xy-dlt*0.333).a; + } + + + e = 1.0; + + for (int i = 0; i < 4; i++) + { + vec2 tc = vary_fragcoord.xy - kern[i].z*dlt; + + e = max(e, 0.0); + + vec2 wght = kern[i].xy*e; + + col += texture2DRect(lightMap, tc)*wght.xyxx; + defined_weight += wght; + + e *= e; + e -= texture2DRect(edgeMap, tc.xy).a+ + texture2DRect(edgeMap, tc.xy+dlt*0.333).a+ + texture2DRect(edgeMap, tc.xy-dlt*0.333).a; + } + + + col /= defined_weight.xyxx; + + gl_FragColor = col; + + //gl_FragColor = ccol; +} |