diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
3 files changed, 30 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 3b12a07a27..f6b7f42c22 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -9,9 +9,10 @@  #extension GL_ARB_texture_rectangle : enable -uniform sampler2D diffuseMap;  uniform sampler2DRect depthMap; +vec4 diffuseLookup(vec2 texcoord); +  uniform mat4 shadow_matrix[6];  uniform vec4 shadow_clip;  uniform vec2 screen_res; @@ -47,7 +48,7 @@ void main()  	vec4 pos = vec4(vary_position, 1.0); -	vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); +	vec4 diff= diffuseLookup(gl_TexCoord[0].xy);  	vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a);  	vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 2691fc8ded..5890c30d8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -23,6 +23,7 @@ varying vec3 vary_fragcoord;  varying vec3 vary_position;  varying vec3 vary_light;  varying vec3 vary_pointlight_col; +varying float vary_texture_index;  uniform float near_clip;  uniform float shadow_offset; @@ -61,11 +62,13 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa  void main()  {  	//transform vertex -	gl_Position = ftransform();  +	vec4 vert = vec4(gl_Vertex.xyz, 1.0); +	vary_texture_index = gl_Vertex.w; +	gl_Position = gl_ModelViewProjectionMatrix * vert;   	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; -	vec4 pos = (gl_ModelViewMatrix * gl_Vertex); +	vec4 pos = (gl_ModelViewMatrix * vert);  	vec3 norm = normalize(gl_NormalMatrix * gl_Normal);  	float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); @@ -102,7 +105,7 @@ void main()  	gl_FogFragCoord = pos.z; -	pos = gl_ModelViewProjectionMatrix * gl_Vertex; +	pos = gl_ModelViewProjectionMatrix * vert;  	vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl new file mode 100644 index 0000000000..536bacd23c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -0,0 +1,21 @@ +/**  + * @file avatarEyesV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ +  +#version 120 + +varying vec3 vary_normal; + +void main() +{ +	//transform vertex +	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;  +	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; +	 +	vary_normal = normalize(gl_NormalMatrix * gl_Normal); + +	gl_FrontColor = gl_Color; +} | 
