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Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl18
1 files changed, 15 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 777021cd53..c4d1e7d1a7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -158,7 +158,11 @@ float getDepth(vec2 pos_screen)
vec4 getTexture2DLodAmbient(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -170,7 +174,11 @@ vec4 getTexture2DLodAmbient(vec2 tc, float lod)
vec4 getTexture2DLodDiffuse(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -213,7 +221,11 @@ vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv)
vec4 texture2DLodSpecular(vec2 tc, float lod)
{
- vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+ vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+ vec4 ret = texture2D(projectionMap, tc);
+#endif
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));