diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl | 7 | 
2 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 7e29ada205..a1cab87092 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -1,5 +1,5 @@  /**  - * @file bumpV.glsl + * @file materialV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl index 82338069a8..a2606ed771 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -78,24 +78,23 @@ VARYING vec2 vary_texcoord0;  void main()  { -	vec4 pos4 = vec4(position,1.0);  #ifdef HAS_SKIN  	mat4 mat = getObjectSkinnedTransform();  	mat = modelview_matrix * mat; -	vec3 pos = (mat*pos4).xyz; +	vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)  	vary_position = pos;  #endif -	gl_Position = projection_matrix*pos4; +	gl_Position = projection_matrix*vec4(pos,1.0);  #else  	//transform vertex +	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  -	gl_Position = modelview_projection_matrix * pos4;  #endif  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  | 
