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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl12
3 files changed, 0 insertions, 38 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index ee44ad874c..ddb53ff852 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -64,9 +64,6 @@ out vec2 basecolor_texcoord;
out vec2 normal_texcoord;
out vec2 metallic_roughness_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -99,9 +96,6 @@ void main()
normal_texcoord = texture_transform(texcoord0, texture_normal_matrix, texture_matrix0);
metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
#ifdef HAS_SKIN
vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
@@ -143,9 +137,6 @@ in vec2 texcoord0;
out vec2 basecolor_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -161,9 +152,6 @@ void main()
basecolor_texcoord = texture_transform(texcoord0, texture_basecolor_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
vertex_color = diffuse_color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index fd2aa6eb54..c4c5a7872b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -51,9 +51,6 @@ in vec2 basecolor_texcoord;
in vec2 normal_texcoord;
in vec2 metallic_roughness_texcoord;
in vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-in vec2 original_texcoord;
-#endif
uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
@@ -72,10 +69,6 @@ void main()
}
vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
-#if DEBUG_TEXCOORD
- vec3 texcoord_color = vec3(mod(original_texcoord, 1.0), 0);
- col = texcoord_color;
-#endif
// from mikktspace.com
vec3 vNt = texture2D(bumpMap, normal_texcoord.xy).xyz*2.0-1.0;
@@ -130,9 +123,6 @@ in vec4 vertex_color;
in vec2 basecolor_texcoord;
in vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-in vec2 original_texcoord;
-#endif
uniform float minimum_alpha; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
@@ -148,10 +138,6 @@ void main()
}
vec3 col = vertex_color.rgb * srgb_to_linear(basecolor.rgb);
-#if DEBUG_TEXCOORD
- vec3 texcoord_color = vec3(mod(original_texcoord, 1.0), 0);
- col = texcoord_color;
-#endif
vec3 emissive = emissiveColor;
emissive *= srgb_to_linear(texture2D(emissiveMap, emissive_texcoord.xy).rgb);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index aeb6b85e12..f0e3d4f034 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -53,9 +53,6 @@ out vec2 basecolor_texcoord;
out vec2 normal_texcoord;
out vec2 metallic_roughness_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -85,9 +82,6 @@ void main()
normal_texcoord = texture_transform(texcoord0, texture_normal_matrix, texture_matrix0);
metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
#ifdef HAS_SKIN
vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
@@ -123,9 +117,6 @@ in vec2 texcoord0;
out vec2 basecolor_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -138,9 +129,6 @@ void main()
basecolor_texcoord = texture_transform(texcoord0, texture_basecolor_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
vertex_color = diffuse_color;
}