diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 36 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 1 |
2 files changed, 27 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 39632d0cef..57129c3bd1 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -22,30 +22,46 @@ * $/LicenseInfo$ */ - - ATTRIBUTE vec4 weight4; -uniform mat4 matrixPalette[32]; +uniform mat3 matrixPalette[52]; +uniform vec3 translationPalette[52]; mat4 getObjectSkinnedTransform() { - int i; + int i; vec4 w = fract(weight4); vec4 index = floor(weight4); - index = min(index, vec4(31.0)); + index = min(index, vec4(51.0)); index = max(index, vec4( 0.0)); float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; - mat4 mat = matrixPalette[int(index.x)]*w.x; - mat += matrixPalette[int(index.y)]*w.y; - mat += matrixPalette[int(index.z)]*w.z; - mat += matrixPalette[int(index.w)]*w.w; + int i1 = int(index.x); + int i2 = int(index.y); + int i3 = int(index.z); + int i4 = int(index.w); - return mat; + mat3 mat = matrixPalette[i1]*w.x; + mat += matrixPalette[i2]*w.y; + mat += matrixPalette[i3]*w.z; + mat += matrixPalette[i4]*w.w; + + vec3 trans = translationPalette[i1]*w.x; + trans += translationPalette[i2]*w.y; + trans += translationPalette[i3]*w.z; + trans += translationPalette[i4]*w.w; + + mat4 ret; + + ret[0] = vec4(mat[0], 0); + ret[1] = vec4(mat[1], 0); + ret[2] = vec4(mat[2], 0); + ret[3] = vec4(trans, 1.0); + + return ret; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index e5f7366b70..2b5f001873 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -534,6 +534,7 @@ void main() #ifdef FOR_IMPOSTOR vec4 color; color.rgb = diff.rgb; + color.a = 1.0; #ifdef USE_VERTEX_COLOR float final_alpha = diff.a * vertex_color.a; |