diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
4 files changed, 11 insertions, 25 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index dd762958c4..d79d2423f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -33,38 +33,34 @@ out vec4 frag_color;  uniform sampler2D diffuseMap; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - +VARYING vec4 post_pos;  VARYING float target_pos_x;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +uniform float minimum_alpha;  void main()   {  	float alpha = diffuseLookup(vary_texcoord0.xy).a; +    alpha *= vertex_color.a; +  	if (alpha < 0.05) // treat as totally transparent  	{  		discard;  	} -	if (alpha < 0.88) // treat as semi-transparent +	if (alpha < minimum_alpha) // treat as semi-transparent  	{ -	  if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) +	  if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)  	  {  	    discard;  	  }  	} -    alpha *= vertex_color.a; -  	frag_color = vec4(1,1,1,1);  #if !defined(DEPTH_CLAMP) -	gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); +	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index f45c343066..b6a0f0b165 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -31,12 +31,7 @@ ATTRIBUTE vec3 position;  ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec2 texcoord0; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - +VARYING vec4 post_pos;  VARYING float target_pos_x;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; @@ -50,11 +45,9 @@ void main()  	vec4 pos = modelview_projection_matrix * pre_pos;  	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; -	pos_w = pos.w; +	post_pos = pos;  #if !defined(DEPTH_CLAMP) -	pos_zd2 = pos.z * 0.5; -	  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);  #else  	gl_Position = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 22d42d38c1..1ea96918bb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -31,9 +31,7 @@ out vec4 frag_color;  #define frag_color gl_FragColor  #endif -#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos; -#endif  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 41a89fb8b4..72bd0f0f34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -27,20 +27,19 @@ uniform mat4 modelview_projection_matrix;  ATTRIBUTE vec3 position; -#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos; -#endif  void main()  {  	//transform vertex  	vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); -#if !defined(DEPTH_CLAMP)  	post_pos = pos; +#if !defined(DEPTH_CLAMP)  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);  #else  	gl_Position = pos;  #endif +  } | 
