diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
5 files changed, 12 insertions, 10 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b768d609f4..d87403c78f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	color *= vertex_color; -  	if (color.a < minimum_alpha)  	{  		discard;  	} -	 + +	color *= vertex_color; +  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index d04cd79f4b..37cac5f437 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -43,13 +43,13 @@ void fullbright_lighting_water()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = fullbrightAtmosTransport(color.rgb);  	frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3b9c04b22b..c98db4795c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -41,13 +41,15 @@ VARYING vec2 vary_texcoord0;  void fullbright_lighting_water()  { -	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; +	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = fullbrightAtmosTransport(color.rgb);  	frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 0916797259..9c89c09573 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting_water()  {  	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = atmosLighting(color.rgb);  	frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index f2a84f1d42..9de7a03180 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting_water()  {  	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -  	if (color.a < minimum_alpha)  	{  		discard;  	} +	color.rgb *= vertex_color.rgb; +  	color.rgb = atmosLighting(color.rgb);  	color = applyWaterFog(color); | 
