diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 02d83925ea..b26194f278 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -202,7 +202,7 @@ VARYING vec2 vary_texcoord2; uniform float env_intensity; uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) +#ifdef HAS_ALPHA_MASK uniform float minimum_alpha; #endif @@ -227,11 +227,12 @@ void main() vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy); diffcol.rgb *= vertex_color.rgb; -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) - - // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points - float bias = 0.001953125; // 1/512, or half an 8-bit quantization - if (diffcol.a < minimum_alpha-bias) +#ifdef HAS_ALPHA_MASK +#if DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND + if (diffcol.a*vertex_color.a < minimum_alpha) +#else + if (diffcol.a < minimum_alpha) +#endif { discard; } |