diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 2854fb8139..a099083883 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -77,7 +77,7 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o      temp2.x = dot(Pn, tmpLightnorm.xyz);
      temp2.x = 1. - temp2.x;
          //temp2.x is 0 at the sun and increases away from sun
 -    temp2.x = max(temp2.x, .03);    //was glow.y
 +    temp2.x = max(temp2.x, .001);    //was glow.y
          //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
      temp2.x *= glow.x;
          //higher glow.x gives dimmer glow (because next step is 1 / "angle")
 @@ -109,8 +109,8 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o            + tmpAmbient));
      //brightness of surface both sunlight and ambient
 -    sunlit = vec3(sunlight.rgb);
 -    amblit = vec3(tmpAmbient * .25);
 +    sunlit = sunlight.rgb;
 +    amblit = tmpAmbient.rgb * .25;
      additive  = normalize(additive);
      additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5;
  }
\ No newline at end of file | 
