diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl | 4 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl index fa6926b007..d93baa03c6 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl @@ -55,7 +55,7 @@ uniform vec3 sun_dir;  uniform float sun_size;  uniform float far_z; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING vec4 post_pos;  #endif @@ -114,7 +114,7 @@ void main()      frag_color = vec4(alpha1, alpha1, alpha1, 1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);  #endif diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl index 52164e7b80..1c2fbaf25d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec3 position;  ATTRIBUTE vec4 diffuse_color;  ATTRIBUTE vec2 texcoord0; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  VARYING float pos_zd2;  #endif @@ -48,7 +48,7 @@ void main()  	pos = modelview_projection_matrix * pre_pos;  	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP)  	pos_zd2 = pos.z * 0.5;  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);  #else | 
