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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl51
1 files changed, 0 insertions, 51 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
deleted file mode 100644
index 6c0e795f6b..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
+++ /dev/null
@@ -1,51 +0,0 @@
-/**
- * @file class1\wl\sunDiscV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
-
-void calcAtmospherics(vec3 eye_pos);
-
-void main()
-{
- //transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
- vec4 pos = modelview_projection_matrix*vert;
-
- sun_fade = smoothstep(0.3, 1.0, (position.z + 50) / 512.0f);
- gl_Position = pos;
-
- calcAtmospherics(pos.xyz);
-
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-}