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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl58
1 files changed, 0 insertions, 58 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
deleted file mode 100644
index 5a41dc644a..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
+++ /dev/null
@@ -1,58 +0,0 @@
-/**
- * @file class1\wl\sunDiscF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between sun A/B
-VARYING vec2 vary_texcoord0;
-VARYING float sun_fade;
-
-void main()
-{
- vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(sunA, sunB, blend_factor);
-
-// SL-9806 stars poke through
-// c.a *= sun_fade;
-
- c.rgb = fullbrightAtmosTransport(c.rgb);
- c.rgb = fullbrightScaleSoftClip(c.rgb);
- frag_color = c;
-}
-