diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl deleted file mode 100644 index 5a41dc644a..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/** - * @file class1\wl\sunDiscF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; -uniform sampler2D altDiffuseMap; -uniform float blend_factor; // interp factor between sun A/B -VARYING vec2 vary_texcoord0; -VARYING float sun_fade; - -void main() -{ - vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy); - vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy); - vec4 c = mix(sunA, sunB, blend_factor); - -// SL-9806 stars poke through -// c.a *= sun_fade; - - c.rgb = fullbrightAtmosTransport(c.rgb); - c.rgb = fullbrightScaleSoftClip(c.rgb); - frag_color = c; -} - |