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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
index 0617bc9908..5d770948c5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class2\wl\atmosphericVars.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec3 vary_AdditiveColor;
out vec3 vary_AtmosAttenuation;
@@ -34,40 +34,40 @@ vec3 amblit_color;
vec3 getSunlitColor()
{
- return sunlit_color;
+ return sunlit_color;
}
vec3 getAmblitColor()
{
- return amblit_color;
+ return amblit_color;
}
vec3 getAdditiveColor()
{
- return additive_color;
+ return additive_color;
}
vec3 getAtmosAttenuation()
{
- return atmos_attenuation;
+ return atmos_attenuation;
}
void setSunlitColor(vec3 v)
{
- sunlit_color = v;
+ sunlit_color = v;
}
void setAmblitColor(vec3 v)
{
- amblit_color = v;
+ amblit_color = v;
}
void setAdditiveColor(vec3 v)
{
- additive_color = v;
- vary_AdditiveColor = v;
+ additive_color = v;
+ vary_AdditiveColor = v;
}
void setAtmosAttenuation(vec3 v)
{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
+ atmos_attenuation = v;
+ vary_AtmosAttenuation = v;
}