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path: root/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl22
1 files changed, 12 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
index 6ff860362c..c266f9732f 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl
@@ -1,5 +1,5 @@
/**
- * @file atmosphericsHelpersV.glsl
+ * @file class1\windlight\atmosphericsHelpersV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -23,33 +23,35 @@
* $/LicenseInfo$
*/
-uniform vec4 sunlight_color_copy;
+uniform vec4 sunlight_color;
uniform vec4 light_ambient;
+uniform int no_atmo;
-vec3 atmosAmbient(vec3 light)
+vec3 atmosAmbient()
{
- return light + light_ambient.rgb;
+ if (no_atmo == 1) return vec3(0.66);
+ return light_ambient.rgb;
}
vec3 atmosAffectDirectionalLight(float lightIntensity)
{
- return sunlight_color_copy.rgb * lightIntensity;
+ return sunlight_color.rgb * lightIntensity;
}
vec3 atmosGetDiffuseSunlightColor()
{
- return sunlight_color_copy.rgb;
+ return sunlight_color.rgb;
}
vec3 scaleDownLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
}
vec3 scaleUpLight(vec3 light)
{
- /* stub function for fallback compatibility on class1 hardware */
- return light;
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
}