diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
4 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index d55f0db530..1deb374cd0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -40,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - frag_color = vec4(tex0+(1.0-tex1)-0.5); + frag_color = max(vec4(tex0+(1.0-tex1)-0.5), vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index add437d144..467a9949e4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -44,5 +44,5 @@ void main() discard; } - frag_color = color; + frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl index 284da3d0ac..687d6b7482 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl @@ -37,5 +37,5 @@ VARYING vec2 vary_texcoord0; void main() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - frag_color = color; + frag_color = max(color, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl index 3a5e6fdf7c..b56fc97a85 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl @@ -38,5 +38,5 @@ VARYING vec2 vary_texcoord0; void main() { - frag_color = texture2D(diffuseMap,vary_texcoord0.xy) * color; + frag_color = max(texture2D(diffuseMap,vary_texcoord0.xy) * color, vec4(0)); } |