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-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl31
1 files changed, 19 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 37a20383e2..9ef7704b70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -1,4 +1,4 @@
-/**
+/**
* @file simpleV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
@@ -28,13 +28,16 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
ATTRIBUTE vec3 position;
void passTextureIndex();
ATTRIBUTE vec2 texcoord0;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
void calcAtmospherics(vec3 inPositionEye);
@@ -46,19 +49,23 @@ void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
-
-
- vec3 norm = normalize(normal_matrix * normal);
- calcAtmospherics(pos.xyz);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 1)
+ {
+ vertex_color = diffuse_color;
+ }
+ else
+ {
+ vec4 pos = (modelview_matrix * vert);
+ vec3 norm = normalize(normal_matrix * normal);
- vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vertex_color = color;
+ calcAtmospherics(pos.xyz);
-
+ vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
+ }
}