diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/shinyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/shinyV.glsl | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 13a58f0d4a..86a78b190c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -22,8 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec3 vary_texcoord0; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); @@ -32,19 +44,19 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + vertex_color = diffuse_color; vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } |