summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl8
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
index 4a59b8245d..bf6ed5988e 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl
@@ -24,6 +24,8 @@
*/
+uniform vec4 light_position[8];
+uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l);
@@ -34,10 +36,10 @@ vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularCo
vec4 col;
col.a = color.a;
- col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb;
+ col.rgb = baseCol.rgb; //need ambient?
- col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
- col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz);
+ col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz);
col.rgb = min(col.rgb*color.rgb, 1.0);