diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
3 files changed, 193 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl new file mode 100644 index 0000000000..6523a06d22 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -0,0 +1,67 @@ +/**  + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main()  +{ +	vec4 depth1 =  +		vec4(texture2D(depthMap, tc0).r, +			texture2D(depthMap, tc1).r, +			texture2D(depthMap, tc2).r, +			texture2D(depthMap, tc3).r); + +	vec4 depth2 =  +		vec4(texture2D(depthMap, tc4).r, +			texture2D(depthMap, tc5).r, +			texture2D(depthMap, tc6).r, +			texture2D(depthMap, tc7).r); + +	depth1 = min(depth1, depth2); +	float depth = min(depth1.x, depth1.y); +	depth = min(depth, depth1.z); +	depth = min(depth, depth1.w); +	depth = min(depth, texture2D(depthMap, tc8).r); + +	gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl new file mode 100644 index 0000000000..2f89b8ed72 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -0,0 +1,67 @@ +/**  + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect depthMap; + +uniform float delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main()  +{ +	vec4 depth1 =  +		vec4(texture2DRect(depthMap, tc0).r, +			texture2DRect(depthMap, tc1).r, +			texture2DRect(depthMap, tc2).r, +			texture2DRect(depthMap, tc3).r); + +	vec4 depth2 =  +		vec4(texture2DRect(depthMap, tc4).r, +			texture2DRect(depthMap, tc5).r, +			texture2DRect(depthMap, tc6).r, +			texture2DRect(depthMap, tc7).r); + +	depth1 = min(depth1, depth2); +	float depth = min(depth1.x, depth1.y); +	depth = min(depth, depth1.z); +	depth = min(depth, depth1.w); +	depth = min(depth, texture2DRect(depthMap, tc8).r); + +	gl_FragDepth = depth; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl new file mode 100644 index 0000000000..71d80911d6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl @@ -0,0 +1,59 @@ +/**  + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +uniform vec2 delta; + +VARYING vec2 tc0; +VARYING vec2 tc1; +VARYING vec2 tc2; +VARYING vec2 tc3; +VARYING vec2 tc4; +VARYING vec2 tc5; +VARYING vec2 tc6; +VARYING vec2 tc7; +VARYING vec2 tc8; + +void main() +{ +	gl_Position = vec4(position, 1.0);  +	 +	vec2 tc = (position.xy*0.5+0.5)*screen_res; +	tc0 = tc+vec2(-delta.x,-delta.y); +	tc1 = tc+vec2(0,-delta.y); +	tc2 = tc+vec2(delta.x,-delta.y); +	tc3 = tc+vec2(-delta.x,0); +	tc4 = tc+vec2(0,0); +	tc5 = tc+vec2(delta.x,0); +	tc6 = tc+vec2(-delta.x,delta.y); +	tc7 = tc+vec2(0,delta.y); +	tc8 = tc+vec2(delta.x,delta.y); +} + | 
