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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl6
3 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index f863d1ad20..29ab8265aa 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -25,9 +25,9 @@
out vec4 frag_color;
-uniform vec4 color;
+uniform vec4 color4;
void main()
{
- frag_color = max(color, vec4(0));
+ frag_color = max(color4, vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index c70acf4cde..d2e160277d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -25,12 +25,12 @@
out vec4 frag_color;
-uniform vec4 color;
+uniform vec4 color4;
uniform sampler2D diffuseMap;
in vec2 vary_texcoord0;
void main()
{
- frag_color = max(color*texture(diffuseMap, vary_texcoord0.xy), vec4(0));
+ frag_color = max(color4*texture(diffuseMap, vary_texcoord0.xy), vec4(0));
}
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index b7b2306412..8b14e60cd7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -27,13 +27,13 @@ out vec4 frag_color;
uniform sampler2D tex0;
-uniform vec4 color;
+uniform vec4 color4;
in vec2 vary_texcoord0;
void main()
{
- float alpha = texture(tex0, vary_texcoord0.xy).a * color.a;
+ float alpha = texture(tex0, vary_texcoord0.xy).a * color4.a;
- frag_color = vec4(color.rgb, alpha);
+ frag_color = vec4(color4.rgb, alpha);
}