summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/interface
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl67
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl69
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl59
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl42
5 files changed, 279 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
new file mode 100644
index 0000000000..6523a06d22
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -0,0 +1,67 @@
+/**
+ * @file debugF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D depthMap;
+
+uniform float delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ vec4 depth1 =
+ vec4(texture2D(depthMap, tc0).r,
+ texture2D(depthMap, tc1).r,
+ texture2D(depthMap, tc2).r,
+ texture2D(depthMap, tc3).r);
+
+ vec4 depth2 =
+ vec4(texture2D(depthMap, tc4).r,
+ texture2D(depthMap, tc5).r,
+ texture2D(depthMap, tc6).r,
+ texture2D(depthMap, tc7).r);
+
+ depth1 = min(depth1, depth2);
+ float depth = min(depth1.x, depth1.y);
+ depth = min(depth, depth1.z);
+ depth = min(depth, depth1.w);
+ depth = min(depth, texture2D(depthMap, tc8).r);
+
+ gl_FragDepth = depth;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
new file mode 100644
index 0000000000..0e5dc08183
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
@@ -0,0 +1,69 @@
+/**
+ * @file debugF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2DRect depthMap;
+
+uniform float delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ vec4 depth1 =
+ vec4(texture2DRect(depthMap, tc0).r,
+ texture2DRect(depthMap, tc1).r,
+ texture2DRect(depthMap, tc2).r,
+ texture2DRect(depthMap, tc3).r);
+
+ vec4 depth2 =
+ vec4(texture2DRect(depthMap, tc4).r,
+ texture2DRect(depthMap, tc5).r,
+ texture2DRect(depthMap, tc6).r,
+ texture2DRect(depthMap, tc7).r);
+
+ depth1 = min(depth1, depth2);
+ float depth = min(depth1.x, depth1.y);
+ depth = min(depth, depth1.z);
+ depth = min(depth, depth1.w);
+ depth = min(depth, texture2DRect(depthMap, tc8).r);
+
+ gl_FragDepth = depth;
+}
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
new file mode 100644
index 0000000000..71d80911d6
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthV.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file debugV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+
+uniform vec2 screen_res;
+
+uniform vec2 delta;
+
+VARYING vec2 tc0;
+VARYING vec2 tc1;
+VARYING vec2 tc2;
+VARYING vec2 tc3;
+VARYING vec2 tc4;
+VARYING vec2 tc5;
+VARYING vec2 tc6;
+VARYING vec2 tc7;
+VARYING vec2 tc8;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ vec2 tc = (position.xy*0.5+0.5)*screen_res;
+ tc0 = tc+vec2(-delta.x,-delta.y);
+ tc1 = tc+vec2(0,-delta.y);
+ tc2 = tc+vec2(delta.x,-delta.y);
+ tc3 = tc+vec2(-delta.x,0);
+ tc4 = tc+vec2(0,0);
+ tc5 = tc+vec2(delta.x,0);
+ tc6 = tc+vec2(-delta.x,delta.y);
+ tc7 = tc+vec2(0,delta.y);
+ tc8 = tc+vec2(delta.x,delta.y);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
new file mode 100644
index 0000000000..947c2b0065
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightNormV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord1,0,1)).xy;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
new file mode 100644
index 0000000000..c5d102b739
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightSpecV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file highlightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+ATTRIBUTE vec2 texcoord1;
+ATTRIBUTE vec2 texcoord2;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord2,0,1)).xy;
+}
+