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path: root/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl17
1 files changed, 6 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index e60ddcd569..b6f080739e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -127,14 +127,11 @@ vec4 prefilterEnvMap(vec3 R)
vec3 V = R;
vec4 color = vec4(0.0);
float totalWeight = 0.0;
- float envMapDim = u_width;
- int numSamples = 4;
-
- float numMips = max_probe_lod;
+ float envMapDim = float(textureSize(reflectionProbes, 0).s);
+ float roughness = mipLevel/max_probe_lod;
+ int numSamples = max(int(32*roughness), 1);
- float roughness = mipLevel/numMips;
-
- numSamples = max(int(numSamples*roughness), 1);
+ float numMips = max_probe_lod+1;
for(uint i = 0u; i < numSamples; i++) {
vec2 Xi = hammersley2d(i, numSamples);
@@ -154,11 +151,9 @@ vec4 prefilterEnvMap(vec3 R)
// Solid angle of 1 pixel across all cube faces
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
- float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips);
- //float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
- color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
+ float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
+ color += textureLod(reflectionProbes, vec4(L, sourceIdx), mipLevel) * dotNL;
totalWeight += dotNL;
-
}
}
return (color / totalWeight);